![]() I am doing some tests to replace a native IAP implementation with Unity IAP so this is a game that is already released and has working IAPs. I had the same problem with Unity IAP 2.3.0 and In App Purchasing 2.0.6 which I resolved by updating to In App Purchasing 2.2.2 via the Package Manager. When state Pending, isn't it called ProcessPurchase after UnityPurchasing.Initialize? logcat error after called UnityPurchasing.Initialize. item Purchase, ProcessPurchase funtion return PurchaseProcessingResult.Pending.ĥ. ProcessPurcharse funtion is not called when restart app after return PurchaseProcessingResult.Pending.įinded MethodAccessException at logcat when UnityPurchasing.Initialize called after restart app.ġ614908252.844 9555-9555/? E/Unity: MethodAccessException: Method `(,string)' is inaccessible from method `(`1)'Īt (wrapper managed-to-native) System.Object._icall_wrapper_mono_throw_method_access(intptr,intptr)Īt (`1 purchases) in :0Īt +c_Displa圜lass6_0.b_0 (`1 googlePurchases) in :0Īt (System.Action`1 onQueryPurchaseSucceed, `1 googlePurchasesInSubs, SystemĢ. ![]() My project use Unity version 2019.3.15, IAP version 2.2.7. ![]()
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